8.0 out of 10
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After seeing one mediocre fighting game after the other on the N64, it's a true blessing when finally someone comes along and does it right. Developed by Imagineer's Genki team, Fighter's Destiny [
spelled "Fighters Destiny" on the box for some odd reason] (Fighting Cup in Japan) not only provides great hand-to-hand combat for fighting fans, it also manages to come up with several unique features that you won't find in any other fighter. Ocean was quick to pick this game up for its US release, and we're sure it will pay off.
[
INFO PROVIDED BY IGN64.COM]
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Internet Reviews:
If you're looking for one fighter to buy for your N64, this is the one. Some minor problems in presentation and overall player balance keep Fighter's Destiny from getting a perfect score, but this is -- no doubt -- the most original fighting game in years. It doesn't quite live up to the best of the best (like Virtua Fighter III or Tekken 2), but it beats the living daylights out of every other N64 fighter ever released. Even after two months, it's still one of the most-played games in the office (it's fun watching the PSX guys dis the N64 and then play Destiny without end) thanks to the ability to learn new moves or compete for high scores in the different game modes. Action fighting fans may be put off by the slower pace, but anyone who enjoys Virtua Fighter or a good wrestling title will HAVE to pick this one up. Nice going, Ocean.
~IGN64.COM
from Matt Casamassina
I wasn't quite as impressed with Fighter's Destiny as Peer was. Sure, it's got a nice combo sytem and awarding secrets, but the entire engine felt forced and, to be quite honest, boring. Sporting unimpressive visuals, semi-interesti
ng characters and the likes, well, this wasn't the "Street Fighter" I had hoped for. A good rental.
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